纹理节点
The Texture node can be used to load another node-based or non-node-based texture.
输入
这两种颜色可用于重新映射灰度纹理。
- 颜色1
白场。
- 颜色2
黑场。
属性
- 纹理
The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this node, but in the Texture panel.
输出
- 颜色
标准颜色输出。