纹理节点

纹理节点。

The Texture node can be used to load another node-based or non-node-based texture.

输入

这两种颜色可用于重新映射灰度纹理。

颜色1

白场。

颜色2

黑场。

属性

纹理

The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this node, but in the Texture panel.

输出

颜色

标准颜色输出。