添加棱角球¶
参考
- 模式:
物体模式和编辑模式
- 工具:
交互式添加 棱角球网格物体。
用法¶
First define the base of the object by dragging with LMB. Next, release LMB and move the mouse to define the height of the object. Finally, click LMB to confirm the shape of the object.
You can use the following hotkeys to temporarily change a setting (for as long as the key is held):
Ctrl |
切换吸附开/关。 |
Alt |
切换 轴心点 设置。 |
Shift |
切换 高宽比 设置。 |
工具设置¶
- 深度
The initial depth (from the screen into the scene) used when placing the object.
- 曲面:
Start placing on the surface under the mouse cursor. If there is no surface, this does the same as Cursor Plane.
- 游标平面:
Start placing on a plane that goes through the 3D Cursor and is aligned according to the Orientation and Plane Axis.
- 游标视图:
Start placing on a plane that goes through the 3D Cursor and is aligned to the view.
- 坐标系
The new object's orientation -- a set of three axes, out of which Plane Axis chooses one.
- 曲面:
The object uses the normal orientation of the surface under the mouse cursor. If there is no surface, this does the same as Default.
- 默认:
物体使用默认的 变换方向。
- 吸附至
吸附 时要使用的目标。
- 几何数据:
对齐所有类型的几何形状(顶点、边缘和面)。
- 默认:
与全局吸附选项中定义的目标对齐。
- 平面轴
Which of the three Orientation axes (X, Y or Z) is "up" for the object. The object's base will be perpendicular to this axis.
- 自动定轴
Rather than using the Orientation axis indicated by Plane Axis, use the one that's closest to the viewport's viewing direction (when not hovering over a surface).
基础(基数)
- 原点
如何定义基底。
- 边:
The base is defined from one corner to the opposing corner.
- 中心:
The base is defined from the centerpoint to a corner.
- 宽高比
Whether the base has a free or fixed aspect ratio.
- 自由:
The width and depth of the base can be chosen independently.
- 固定:
The width and depth of the base are forced to be equal.
高度
- 原点
如何定义高度。
- 边:
The base becomes the bottom, after which you define the top.
- 中心:
The base becomes the center, after which you define the top.
- 宽高比
Whether the side of the bounding box has a free or fixed aspect ratio.
- 自由:
The height can be chosen independently of the base.
- 固定:
The height is forced to be equal to the largest side of the base.
- 细分
用多少个顶点来定义球体。在第1级,棱角球是一个二十面体,一个有20个等边三角形面的实体。每增加一级细分,就把每个三角形面分割成四个三角形。
Note
对棱角球的细分会让顶点数剧增,即使仅进行几次迭代(10 次细分创建 5,242,880 个三角形面)。添加如此密集的网格可能导致程序崩溃。