修剪手势工具¶
参考
- 模式:
雕刻模式
Trim gesture tools add or remove geometry based on a selection area. This tool is especially useful for sketching an early base mesh for further sculpting with the voxel remesher.
New geometry is assigned to a new Face Set. When removing geometry, the new interior geometry along the selection will be assigned a new face set instead.
Note
It is not recommended to use this tool on a mesh above 100k vertices when using Difference or Union as the Trim Mode with the Exact Solver. This tool is using a Boolean operation so it might take a long time to process. For higher resolution meshes it is recommended to instead use the Line Project tool or the Fair Positions mode of the Edit Face Set tool to trim geometry.
框选修剪¶
参考
- 模式:
雕刻模式
- 工具:
Performs a Boolean operation based on the area defined by a box gesture.
套索修剪¶
参考
- 模式:
雕刻模式
- 工具:
Performs a Boolean operation based on the area defined by a lasso gesture.
划线修剪¶
参考
- 模式:
雕刻模式
- 工具:
Performs a Boolean operation based on the area defined by a line gesture.
Note
The Line Trim tool does not support adding geometry. Only Difference mode is supported.
折线修剪¶
参考
- 模式:
雕刻模式
- 工具:
Performs a Boolean operation based on the area defined by a polyline gesture.
工具设置¶
- 解算器
用来计算布尔交点的算法。
- 快速:
使用一个数学上简单的求解器,提供最佳性能;但是,这个求解器缺乏对重叠几何的支持。
- 准确:
使用一个数学上复杂的求解器,提供最好的结果,并完全支持重叠的几何图形;但是,这个求解器比 快速求解器 慢得多。
- 修剪模式
Geometry can be either added or removed by choosing one of these modes.
- 差集:
移除几何,并填充所有产生的孔洞。
- 并集:
Creates a geometry and joins any intersections with existing geometry.
- 合并:
与 Union 类似,但将网格作为单独的几何体连接,而不对现有几何体执行任何布尔运算。
- 面朝向
用于定向修剪形状的方法。
- 视图:
使用视图来定向修剪形状。
- 曲面:
使用曲面法向修剪形状定向。
- 挤出模式
- 固定:
Aligns new geometry orthogonally for 90 degree angles in depth.
- 投影:
Aligns new geometry with the perspective of the current view for a tapered result.
- 使用游标作为深度
使用光标位置和半径作为修剪形状的尺寸和位置。如果未设置,该工具将使用相机视图中对象的完整深度。