物体¶
射线可见性¶
物体可以通过设定对特定的的射线不可见。例如,这可以用于使发射网格对于相机光线不可见。例如,可见性是继承的;如果某些光线类型隐藏了父对象,则这些子对象也将被隐藏。
In terms of performance, using these options is more efficient that using a shader node setup that achieves the same effect.
- 摄像机
Makes the object visible to the Camera; this includes the viewport's perspective in viewport rendering.
- 阴影
Enables the object to cast shadows. The object will not be capture inside the shadow maps.
光照探头¶
Objects can be set to not be captured by certain light probe. This can be used, for example, to avoid animated object being recorded into static light probes. For instanced objects, visibility is inherited; if the parent object is hidden for some ray types, the children will be hidden for these too.
- 体积/音量
Makes the object visible during light probe volumes baking.
- 球形
Makes the object visible during light probe sphere capture.
- 平面
Makes the object visible during light probe plane capture.