简介¶
The Image Editor lets you create, view, and edit images, as well as see render results and intermediate Compositor output.
工具栏¶
- 采样
Used to sample the color of one or more pixels in the image. As long as you hold LMB, the footer will show the following:
鼠标光标的 X 和 Y 坐标。
RGBA颜色。
Color in RGB after 色彩管理.
HSV颜色。
亮度。
- 采样尺寸
The dimensions of the square used to sample underlying pixels. If larger than 1, the resulting sample is an average of all underlying pixels.
- 标注
更多信息见 标注。
标题栏¶
- 模式
- 视图
用于控制内容如何在编辑器中显示的工具。请参阅 导航。
- 图像
用于打开和处理图像的工具。如果图像有未保存的变更,将显示一个星号。参见 编辑。
- 图像
用于选择图像的 数据块菜单。选中图像后,图像面板 将显示在侧栏区域中。
Apart from loading existing images, you can also create new ones:
The Tiled option creates an image with support for UDIM. For the other options, see Generated Images.
In addition to images, the data-block selector includes the following items:
Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below).
Viewer Node: displays the image that's fed into the 查看器节点 in the Compositor.
- 图像钉固
Prevents the Image Editor from automatically switching to the texture of the selected object. (This switching only happens if the 3D Viewport is in Texture Paint mode).
- 插槽
The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare them by pressing J and Alt-J to cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number.
可以通过双击位于侧栏图像面板的名称来给槽位重命名。
- 视图层
要显示的 视图层。
- 渲染通道
要显示的 渲染通道。
- 视图操控器
Lets you show/hide all gizmos using the toggle button, or specific gizmos using the drop-down arrow.
- 显示通道
选择要显示的颜色通道。
- 颜色 和 Alpha:
启用透明度并在图像后面显示棋盘格。
- 颜色:
禁用透明度。
- Alpha:
将Alpha通道显示为灰阶图像。白色区域是不透明的,黑色区域则为透明。
- Z缓冲:
显示摄像机的景深,从裁剪起点到裁剪终点,如 摄像机设置 中所指定。
- 红,绿,蓝:
显示单个颜色通道为灰阶图像。
资产架区块¶
Depending on the current mode, the asset shelf may be available, providing quick access to assets for this specific mode (for example brush assets in Paint mode).
See 资产架 for more information.
主视图¶
Holding RMB will sample the image just like the Sample tool, except it will always sample only one pixel.