选择¶
Much like the 3D Viewport, the UV Editor has selection mode buttons in the header, as well as a Select menu.
选区同步¶
If turned off (the default), the UV Editor only shows the faces that are selected in the 3D Viewport. Selecting an item in one editor does not automatically select it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can select each of those individually.
If turned on, the UV Editor always shows all faces. Selecting an item in one editor also selects it in the other. If one 3D vertex/edge corresponds to multiple UV vertices/edges, you can't select those individually (you can only select all of them).
选择模式¶
- 顶点:
1 选择顶点。
- 边:
2 选择边。
- 面:
3 选择面。
- 孤岛:
4 Select contiguous groups of faces. Only available if Sync Selection is disabled.
If Sync Selection is enabled, you can hold Shift while clicking a selection mode to activate multiple ones at the same time, or Ctrl to expand/contract the selection.
See also
粘性选择模式¶
Options for automatically selecting additional UV vertices. Only available if Sync Selection is disabled.
- 禁用
每个UV顶点都可以独立于其他元素单独选择。
- 共享位置
Automatically select UV vertices that correspond to the same mesh vertex and have the same UV coordinates. This is the default and gives the illusion that multiple faces in a UV map can share the same vertex; in reality, they have separate vertices that overlap.
- 共用顶点
Automatically select UV vertices that correspond to the same mesh vertex, even if they have different UV coordinates. This is also the behavior when Sync Selection is enabled.
最短路径¶
参考
- 模式:
编辑模式
- 菜单:
- 快捷键:
Ctrl-LMB
Selects all the UV elements along the shortest path between two elements: the two selected elements when activated using the menu, or the active one and the clicked one when activated using the shortcut.
- 捷径跨面
For vertices: allows the path to step across faces, following their diagonal rather than their edges.
For edges: selects disconnected edges that are perpendicular to the path (edge ring), rather than connected edges along the path (edge loop).
For faces: allows the path to go through faces that only share a vertex, rather than an edge.
- 拓扑距离
Calculates the distance by simply counting edges rather than measuring their lengths.
- 填充区域 Shift-Ctrl-LMB
Selects all shortest paths (rather than just one).
- 虚线选项
Allows to only select elements at regular intervals, creating a "dashed line" rather than a continuous one.
- 弃选项
重复次序中跳过的元素数量。
- 选中项
重复次序中选择的元素数量。
- 偏移量
The number of elements to offset the sequence by.
See also
网格编辑 拾取最短路径。
选择循环边¶
参考
- 模式:
编辑模式
- 快捷键:
Alt-LMB,或 Shift-Alt-LMB 以扩展现有选中项。
Holding Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions parallel to it. (While this of course works for selecting edge "loops" that go all the way around a mesh, it also works if there's no loop.)
您可以额外按住 Shift 键以扩展当前选中项而不是将其替换。
See also
网格编辑 选择循环边。
选择并排边¶
参考
- 模式:
编辑模式
- 快捷键:
Ctrl-Alt-LMB,或 Shift-Ctrl-Alt-LMB 以扩展现有选中项。
Holding Ctrl-Alt while clicking an edge selects that edge and then expands the selection as far as possible in the two directions perpendicular to it. (While this of course works for selecting edge "rings" that go all the way around a mesh, it also works if there's no ring.)
您可以额外按住 Shift 键以扩展当前选中项而不是将其替换。
See also
网格编辑 选择循环边。